38 research outputs found

    A Roadmap for Education Technology

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    Research reportThis report describes the initial findings of several workshops convened in 2009 to consider the future of education and in particular the role of technology and computer science in education. Through a series of facilitated collaborative workshops, leaders in several disciplines engaged in conversations that cast computers in the role of facilitating education in the future and recommended a research agenda for federal funding

    Towards an Intelligent Tutor for Mathematical Proofs

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    Computer-supported learning is an increasingly important form of study since it allows for independent learning and individualized instruction. In this paper, we discuss a novel approach to developing an intelligent tutoring system for teaching textbook-style mathematical proofs. We characterize the particularities of the domain and discuss common ITS design models. Our approach is motivated by phenomena found in a corpus of tutorial dialogs that were collected in a Wizard-of-Oz experiment. We show how an intelligent tutor for textbook-style mathematical proofs can be built on top of an adapted assertion-level proof assistant by reusing representations and proof search strategies originally developed for automated and interactive theorem proving. The resulting prototype was successfully evaluated on a corpus of tutorial dialogs and yields good results.Comment: In Proceedings THedu'11, arXiv:1202.453

    Features of Intelligent Tutoring Systems

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    This slide deck was presented on October 26, 2017 as part of a National Academy of Sciences workshop on the role of digital tutors. This workshop, titled The Role of Digital Tutors, "describe[s] the evidence on the efficacy of Digital Tutors, exploring our current knowledge about the capabilities and applicability of this technology for use in day-to-day teaching and learning at all levels." The workshop also discussed "strategies and policies that might be used to implement digital tutoring more widely and to assess its impact at much larger scales." This presentation was from Panel I: Design, Development, and Effectiveness of Digital Tutors. The following topics are covered: motivation, emotion in learning, collaboration, intelligent training, and big data for education

    Building intelligent interactive tutors: student-centered strategies for revolutionizing e-learning

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    Excerpts available on Google Books (see link below). For more info, go to publisher's website : http://www.sciencedirect.com/science/book/9780123735942#ancp1Computers have transformed every facet of our culture, most dramatically communication, transportation, finance, science, and the economy. Yet their impact has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. Another reason is that current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. The more instructional software can reason about its own teaching process, know what it is teaching, and which method to use for teaching, the greater is its impact on education. Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. (http://books.google.fr/books?id=MnrUj3J_VuEC&printsec=frontcover&hl=fr#v=onepage&q&f=false

    Knowledge-based Environments for Teaching and Learning

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    The Spring Symposium on Knowledge-based Environments for Teaching and Learning focused on the use of technology to facilitate learning, training, teaching, counseling, coaxing and coaching. Sixty participants from academia and industry assessed progress made to date and speculated on new tools for building second generation systems. Selection of topics and participants was motivated by a desire for ideological breadth and depth. Panel leaders included William J. Clancey and Alan Lesgold (researchers of realworld systems); Kurt VanLehn (champion of cognitive models); Beverly Park Woolf (defender of discourse systems); Elliot Soloway (advocate for alternative environments); and Sarah Douglas (spokesperson for supportive systems)

    Multi-agent Protocol Recognition during Simulation

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    Domain experts often express their knowledge in a different form than knowledge engineers would like. We implemented a plan recognition system within a simulation based tutor using a protocol formalism designed to closely resemble a form used by domain experts to communicate with each other. The system was responsible for using knowledge encoded in a linear formalism to implicitly recognize parallel activity. The recognition system supports recovery from incorrect user actions and accounts for synchronization of multiple agents and plans. The protocol mechanism was a component in a tutoring system based upon a real time simulation of cooperating agents following the user`s orders. A robust model of expert behavior was compared with the user's actions which were classified as correct, incorrect or partially correct for use in constructing a model of the user's understanding of the task being taught. The user model was indexed into the simulation model so that the state of the simulation..
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